Independent web game studio
Video games and game mechanics for different goals
Darles Games creates browser games, playable prototypes and interactive web products for entertainment, personal events, communities, presentations and promotion.
From a single mechanic to a complete project that opens through a link.
Use cases
What games and game mechanics can achieve
A game-based approach does more than present information: it invites action, explains ideas and creates a memorable experience.
Capture attention
Interactive mechanics turn passive viewing into action and help maintain the user’s interest.
Explain and demonstrate
A game or simulation can clearly present a product, concept, rules or a complex process.
Create an impression
A personalised interactive project can make a gift, event or presentation more memorable.
Validate an idea
A playable prototype helps evaluate a mechanic before investing in a larger project.
Services
Game and interactive web product development
We create original games, prototypes, mini-games and web projects with game mechanics — from personal ideas to solutions for communities and businesses.
Original web game
A standalone browser game with a core loop, visual style, progression and publishing preparation.
Mechanics prototype
A playable test of a game idea with controls, a core loop, interface and basic feedback.
Goal-focused mini-game
A short browser game for an event, community, presentation, campaign or product promotion.
Personal interactive project
A greeting, invitation, quest or story with choices, music, tasks and personalised content.
Quiz, test or survey
An interactive scenario with questions, branching, scoring and a visual style tailored to the topic or audience.
Task-specific web product
An interactive project for a community, learning experience, presentation, event or promotion.
Featured work
Featured projects
Darles Games titles and technical solutions, from released HTML5 projects to evolving game systems.
In developmentNarrative alchemy game
Tavern: The Floor Below
The original version of a dark fantasy web game about an alchemist who brews potions for visitors to a mystical tavern and gradually uncovers their stories.
View project
ReleasedCasual puzzle
QuadroPuzzle
A casual HTML5 puzzle where players assemble colorful pictures from rectangular fragments on grids ranging from 2×2 to 6×6.
View project
ReleasedNeon arcade shooter
Neon Plus
A neon HTML5 shooter inspired by 1980s arcades: players pilot an auto-firing spaceship, switch between color modes and clear 20 levels with bosses.
View projectArcade shooter
Astro
A space HTML5 shooter with endless progression, bosses, ships, currency and platform services.
View projectArchitecture solution
Multi-Platform HTML5 Game Architecture with SDK Adapters
A browser game architecture that separates game logic from platform-specific functionality.
View project
In developmentMagic falling-block puzzle
MagoTetris
An experimental web puzzle built on familiar falling-block mechanics and extended with spells, active abilities and passive progression.
View projectProcess
How a project is created
Define the task
We agree on the project goal, features, timeline, price and revision boundaries.
Build the first version
We create the core mechanic, visual direction and responsive version for target devices.
Review the direction
You receive working versions, provide feedback and approve the next stage.
Deliver the result
The product is delivered in the agreed format or prepared for publication.
Pricing and terms
Flexible terms for each project’s goals and scope
Before work begins, we agree on scope, timeline, price, revisions, payment structure and delivery format.
Individual estimate
The price depends on mechanics, content, design, timeline and publishing requirements.
Flexible payment structure
The payment format reflects the size, duration and structure of the project.
Intermediate versions
You receive working versions and can review progress throughout development.
Final delivery
The finished version and agreed materials are delivered after final settlement.
FAQ
Frequently asked questions
What can I order?
A browser game, playable prototype, individual game mechanic, interactive web product, quiz, invitation or personalised project.
How is the price calculated?
Mechanics, content, design, timeline and publishing format are estimated after a short discussion. The total is agreed before work begins.
How is progress reviewed?
The task, timeline and expected result are agreed in advance. During development, you receive working intermediate versions.
What is delivered after completion?
A published web version, ZIP build, platform-ready version or other materials agreed in advance.
Do you work with international clients?
Yes. Project language, currency, payment method and delivery format are agreed individually.
Contact
Let’s discuss your project
Choose a convenient contact method. A few details are enough for the first message.
What to include
- The game, mechanic or web product you need
- Who the project is for and what goal it should achieve
- Preferred deadline, references and key limitations